Bite By Night replaces generic survivor avatars with four highly specialized classes. Victory is not predicated on individual skill alone — it relies on the synergistic deployment of these specific roles. Understand each class to master team coordination.
| Tier | Class | Role Archetype | Unlock Cost | Why This Tier |
|---|---|---|---|---|
| S Tier | Security Guard | Support / Intel / Crowd Control | 900 Scraps | Camera tablet shuts down Ennard's Skin Stealer intel; Taser is the safest non-skill-based stun in the game. |
| A Tier | Fighter | Vanguard / Stunner | 600 Scraps | Parry mechanic radically alters chase dynamics. A skilled Fighter can indefinitely delay any killer through resource-efficient defensive play. |
| A Tier | Medic | Support / Longevity | 400 Scraps | "THE METHOD" kit neutralizes Springtrap's bleed, sustains the Fighter for extended chases, and resets the team's health economy mid-match. |
| B Tier | Customer | Survivalist / Self-Sustain | Free (Default) | Completely self-sufficient but brings zero team utility. Speed boost plus Slowness debuff creates a predictable vulnerability window that killers learn to exploit. |
Survivalist — Free Default Class
The baseline survivor. Prioritizes self-preservation, extended evasion, and independent physiological sustainability — operating effectively outside the immediate support radius of the team.
Triggers an immediate movement speed boost for rapid chase escape. Critical penalty: When the effect expires, the Customer is inflicted with a temporary Slowness debuff, creating a predictable window of extreme vulnerability.
Provides self-administered health restoration. Removes the necessity for the Medic to abandon objectives for triage, making the Customer genuinely self-sufficient in solo-play scenarios.
An uncoordinated Customer will be caught during the Slowness debuff window. Optimal play: use Speed Burst to create distance, then immediately communicate position so the Fighter can intercept the killer during the vulnerable period. Teams that coordinate around this debuff can completely neutralize it.
Vanguard / Stunner — 600 Scraps
The team's vanguard, designed for direct physical confrontation, killer delay, and interdiction. Equipped with a heavy Fire Axe (alternate Crowbar skin available). The Fighter fundamentally transitions the survivor from a passive, fleeing victim into an active, dangerous combatant.
Executes a direct, localized stun against the killer. This cannot be activated freely — it requires a specialized charge resource that must be built up first via successful parries.
A defensive parry maneuver. Successfully parrying an incoming killer strike negates the damage and generates the requisite charge for the Stun Attack. High-risk, high-reward reflex mechanic.
Each killer has unique attack animations with different wind-up timings. Parrying The Mimic's lightning-fast 3-second cooldown punch in Strength Mode requires vastly different reflex timing and spatial distancing than parrying Ennard's extended, telegraphed Wire Grab. The Mimic in Speed Mode is extremely susceptible — 11 DMG swings with no endlag means a Fighter can continuously parry and build full Stun charge in seconds.
Support / Longevity Backbone — 400 Scraps
The foundational backbone of the team's longevity. Dedicated exclusively to reversing the killer's damage output and sustaining team vitality across prolonged engagements.
The Medic is equipped with a specialized medical kit internally referenced in the game's lore as "THE METHOD." This kit is capable of rapidly healing the Medic's own injuries and applying crucial extra health pools to teammates, ensuring the Fighter and Customer can endure multiple chase rounds without being eliminated.
Experienced killers specifically target the Medic early to force exhaustion of "THE METHOD" supplies. By ensuring the Medic has no kit resources in the late game, the killer guarantees the entire survivor team is fundamentally fragile during the climactic endgame escape push.
Tactical Commander / Intel Gatherer — 900 Scraps
The tactical commander and primary intelligence gatherer. Focuses on spatial tracking, crowd control, and dictating safe routing for the objective-focused team.
A localized Taser device capable of inflicting a severe slow or full stun on the killer. The ultimate emergency intervention tool — zero skill requirement, reliable effect, critical for the 5:00 AM escape rush.
A portable Security Tablet granting real-time remote access to environmental camera feeds across the map. Track killer movement without risking physical exposure. Warning: Ennard's Skin Stealer disguise appears as a friendly blue marker — the tablet is compromised when Ennard is the killer.
With a full team of 4, the ideal composition is one of each class. Here's how they interact during a crisis chase scenario:
Creates distance from the killer, but the Slowness debuff is incoming.
Tracks the chase, guides the Customer toward the Fighter's location, calls out the killer's route via voice chat.
Executes a precision Parry, negates the killer's strike, generates Stun charge, resets the entire chase dynamic.
Quickly applies "THE METHOD" to restore HP, then both return to generator repair with no downtime.