All Killers › Ennard

🪢

Ennard

An amalgamation constructed from the endoskeletons of Circus Baby, Ballora, Funtime Freddy, and Funtime Foxy. From Five Nights at Freddy's: Sister Location. Ennard is the most expensive killer at 6,000 in-game currency — reflecting its capacity to inject profound psychological warfare into the match by completely corrupting survivor trust dynamics.

6,000 Currency A Tier Deception / Infiltration Intersex

📊 Base Statistics

🚶

12

Walk Speed

🏃

22

Sprint Speed

70

Stamina

🎵

Bespoke

Chase Theme

🪢 Abilities Overview

Ability Key Type Damage Cooldown Effect
Swing LMB Melee 38 DMG 2.5s Fast, consistent close-range pressure
Wire Eyes Q Tracker Deploy 0 (tracking) 15s Deploy 2 autonomous trackers; latch onto passing survivors to reveal their real-time position
Grab E Ranged Hook 0 (repositioning) 12s Projects a prehensile wire; if it connects, drags the survivor directly into melee range
Skin Stealer R Disguise No cooldown Disguise as any consumed survivor; appears as friendly on Security Guard tablet
Skin Stealer: Explode R → Attack AOE Burst 25 AOE DMG 3s Detonates the disguise, dealing area damage to nearby survivors
Skin Stealer: Wire Stab R → Alt Attack Lunge 45 DMG 24s Focused, massive lunge strike from within the disguise

🎯 Ability Deep Dive

Swing (LMB)

38 DMG / 2.5s CD

Ennard swings its heavy metallic fist. At 38 damage with a rapid 2.5-second cooldown, this provides the most consistent close-quarters damage pressure of any launch killer. It rewards getting survivors into Ennard's engagement range — which its other abilities are specifically designed to force.

Wire Eyes (Q)

Area Surveillance

Ennard physically rips two Wire Eyes from its chest cavity and deploys them into the environment. These devices autonomously track and latch onto passing survivors, revealing their exact, real-time spatial coordinates to Ennard.

Counter: An afflicted survivor must violently shake their screen/interface — rapidly pressing movement keys fills a progress bar to detach the device. Cooldown: 15 seconds.

Deploy Wire Eyes in long, heavily trafficked corridors (especially Pizzeria hallways and Warehouse straightaways). A single pair can surveil half the map passively, eliminating the survivor team's primary advantage of spatial stealth.

Grab (E)

Ranged Reposition / 12s CD

Projects an extended, prehensile wire from Ennard's body in a linear trajectory. If the wire connects with a survivor's hitbox, they are violently dragged across the environment directly into melee range.

This completely negates the value of looping structures — a survivor who has successfully created distance at a pallet or window is instantly pulled back into danger. Particularly lethal in The Pizzeria's hallways where survivors have nowhere to sidestep the linear wire trajectory.

Skin Stealer (R) — The Core Terror

Psychological Warfare / No Cooldown

When a survivor is eliminated, Ennard can activate Skin Stealer to seamlessly adopt their physical avatar, nametag, and visual profile. While disguised:

  • Ennard registers as a friendly, blue-tagged survivor on the Security Guard's camera tablet
  • Terror radius is completely masked
  • Movement animations are deliberately programmed to appear "uncanny" — subtle visual tells exist for highly observant players
💥 Explode Attack:
Detonate from corpse → 25 AOE DMG to surrounding players
CD: 3s
🔪 Wire Stab Attack:
Focused lunge from disguise → 45 DMG
CD: 24s — save for isolated targets

🧠 The Psychology of Skin Stealer

The true, paralyzing power of Ennard lies not in raw damage, but in cognitive contamination. Once the team knows Ennard can wear a teammate's mask, several cascade effects trigger:

  • The Security Guard's camera tablet intel becomes completely untrustworthy — a friendly marker could be lethal.
  • Medics hesitate to approach "injured teammates" for fear of an Explode attack.
  • Survivors moving in pairs become paranoid about their partner.
  • Critical coordination moments are disrupted by hesitation — milliseconds that determine survival.

🛡️ Survivor Counterplay Guide

Establish Buddy Systems

Against Ennard, always move in pairs and establish pre-match voice chat protocols. If someone dies, announce their death immediately so the team knows Ennard can now wear that person's skin.

Trust the "Uncanny" Movement

Ennard's disguise animations are deliberately programmed to feel slightly off. If a "teammate" approaches silently, moves with slightly stiff or jittery animations, and doesn't respond to emotes — sprint immediately.

Shake Off Wire Eyes Quickly

The moment a Wire Eye latches, stop all generator work and rapidly mash movement keys. A tagged survivor near an objective exposes the entire team's position, allowing Ennard to set up a lethal Grab chain.

Sidestep the Wire

Grab travels in a straight line — move laterally when you see the wire projectile. In Pizzeria hallways where no lateral escape exists, use doors to break the wire's travel path before it reaches you.