All Killers βΊ Springtrap
The default starter killer β canonically the undead remains of William Afton, the franchise's primary antagonist, housed within a decaying Spring Bonnie suit. Despite being the introductory entity, Springtrap's kit is deeply sophisticated, blending long-range area denial with a devastating sensory deprivation sequence.
The default chase music. Features heavy, rhythmic percussion that allows survivors to gauge proximity. Equipping the Purple Guy skin switches to "Myth In Slaughter," altering the audio frequency profile and disrupting survivor spacing habits.
| Ability | Keybind | Type | Damage | Cooldown |
|---|---|---|---|---|
| Swing (Axe) | LMB |
Melee | 34 DMG | ~2.4s |
| Swing (Fist) | LMB |
Melee | 28 DMG (axe away) | ~2.4s |
| Remnant Cleaver | Q |
Projectile | 20 DMG + 15 Bleed | 8s (post-retrieval) |
| Beartrap (axe equipped) | E |
Trap | Stun 10s | ~1.5s arm time |
| Scream (post-throw) | E |
Reveal / Buff | Sight reveal + blind | β |
| Charge (post-scream) | E |
Dash / Execute | 40% current HP | β |
Springtrap's base melee attack. When wielding his axe, each swing deals 34 damage. If his axe has been thrown via Remnant Cleaver and not retrieved, he fights with his fist for a reduced 28 damage per strike. This creates a significant incentive loop to always retrieve the axe, but also makes him temporarily weaker if survivors kite away from the landing spot.
Springtrap winds up and hurls his axe at the cursor's direction. This is a fundamental chase tool β in traditional asymmetrical games, a survivor creating a straight-line gap is temporarily safe, but this ability changes that geometry entirely, threatening anyone sprinting toward an exit gate or looping structure.
Springtrap's E key shifts through three distinct states depending on his current condition, forming a powerful sequential combo:
Places a physical bear trap on the ground with a ~1.5 second arm time. Map limit: 3β4 active traps. Optimal placement: in the landing zones of vaulted windows, behind breakable doors, or in narrow corridor chokepoints. A survivor who steps on it is stunned for 10 seconds β a massive window for finishing blows.
After throwing his axe, E becomes Scream. Springtrap releases a terrifying roar that: (1) reveals and pings all nearby survivors' positions, (2) inflicts temporary visual blindness on them, and (3) regenerates 25 Stamina. Extremely potent when used right before a chase engagement or when survivors cluster on a generator.
The climax of the combo sequence. Springtrap performs a massive dash toward a blinded, highlighted target. If he connects, he grabs the survivor and deals 40% of their current HP, then ragdolls them. This percentage-based damage means the Charge is most devastating when used as an opener on a healthy survivor.
Springtrap's core meta loop is about territorial ownership. Place Beartraps on 2β4 high-traffic locations early (generator landing zones, window vaults, bathroom dead-ends). Once traps are set, patrol the map with confidence. The Scream ability lets you locate any clustered survivors, and the Charge finishes isolated ones.
Don't chase linearly. After observing a survivor's trajectory, abandon visual pursuit and cut them off at an architectural intersection. This is especially effective paired with the Scream β once they're revealed and blinded, direct pursuit becomes near-guaranteed.
During the Remnant Cleaver windup, Springtrap moves slowly β use this 0.5β0.8s window to break line of sight. If he misses, drag the chase away from the dropped axe. Without it: no Beartraps, no Scream, no Charge, and only 28 fist damage.
Beartraps are hard to see in low-light maps (especially when The Forest turns red). Move slowly through unexplored areas and take alternative paths. The Medic's healing kit ("THE METHOD") can treat the trap's bleed status rapidly.
If you see the Scream activating (red shockwave audio cue), immediately sprint and change direction. The Fighter's parry can actually interrupt the Charge if timed perfectly to the arrival. Security Guard's Taser is the safest option to stall the entire sequence.
Springtrap's large animatronic model cannot physically fit through certain narrow structural gaps and ventilation shafts that survivors can squeeze through. Exploiting these "geometry gaps" forces a complete reroute, buying critical seconds for generator progress.
| Skin Name | Chase Theme Change | Notes |
|---|---|---|
| Default Springtrap | Craving Slaughter | Standard percussion-heavy audio |
| Purple Guy | Myth In Slaughter | Altered audio profile β disrupts survivor spacing |
| Hoax | Craving Slaughter | References early FNaF internet rumors |
| Toon | Craving Slaughter | Highly stylized cartoon aesthetic |
| Spartan | Craving Slaughter | Brutalist combat armor design |
| Rusttrap | Craving Slaughter | Weathered, oxidized variant |